AI Surgical Room

I created this environment piece based off of an awesome concept by Atey Ghailan. https://www.artstation.com/artwork/WYlEv

I used this project to cut my teeth on blender and learned a whole lot about creating models in Blender and using different Blender tools.

I also used this project as an opportunity to try out Ray Tracing with Unreal Engine which really boosted the quality of this piece in my opinion. This scene uses Ray Traded shadows, GI, and reflections.

All of the art created in this project is created by me EXCEPT some decals I got from the Megascans library as well as one chain bundle mesh.

The tilable materials (floor, walls, and ceiling) were done in Substance Designer. The 1:1 textures for the assets were created in substance painter.

This was great fun to work on and I hope you enjoy the shots and breakdown! Thanks a ton for checking it out!