This is an asset I created based off an awesome concept by Tony Zenitium
https://www.artstation.com/artwork/3dm1XE
The model was created and UV Layed out in Blender.
The model is made using the midpoly and face weighted normals workflow (NO BAKING!)
Textures created in Substance Painter.
Rendered in Marmoset Toolbag 4 with ray tracing on.
Slight post effects added in Photoshop.