Environment Artist @ Cold Iron Studios
Santa Clara, California, United States of America
I’m Rogelio, an Environment Artist with an affinity for creating immersive worlds.
Environment asset creation, Lighting, and World Building are all strong aspects of my proficient skill set.
During my free time you can catch me learning the latest skills, methods, and tools in order to hone my
craft even further. I believe that planning, feedback, and iteration are the keys to making and environment
feel alive, and in turn, become truly successful.
I have three shipped titles as Environment Artist over 4 years of experience with 3D Art. I absolutely love
to be an outgoing participant of a team and get a rush from troubleshooting and problem solving.
Environment ModelingLightingLow-poly ModelingTexturingUV MappingArchitectural VisualizationHigh-poly ModelingWorld BuildingShadersPBR Texturing
Destiny: Rise of Iron
Destiny: The Taken King
The Secret World
WB Games Turbine
Environment Artist at Cold Iron Studios
San Jose, United States of America
Sr. 3D Environment Artist at Microsoft Studios (Turn 10)
Redmond, United States of America
3D World Artist at Monolith Productions
Kirkland, United States of America
March 2016 - November 2016 (8 months)
3D Environment Artist at Bungie Studios
Seattle, United States of America
Jr. 3D Environment artist at Funcom Inc
Durham, United States of America
April 2014 - December 2014 (8 months)
Temp 3D Artist at WB Games Boston Turbine Inc
Boston, United States of America
October 2013 - April 2014 (6 months)