Rogelio Delgado
Rogelio Delgado
Senior Environment Artist Looking for Work!
San Jose, United States

Summary

Bringing over a decade of passion and expertise as a Senior Environment Artist, I've not only
created captivating virtual Environments, but also played a pivotal role in cultivating collaborative
and innovative team environments. My journey has been marked by significant contributions to
diverse project pipelines, where I've introduced cutting-edge techniques and led initiatives that
enhanced both art quality and workflow efficiency. With a deep understanding of Unreal Engine
and other content creation workflows, I excel in translating concepts and ideas into breathtaking
worlds. Committed to professional growth and team success, I look forward not just making excellent
art, but to being exemplary in all aspects of my work.

In my role as a Senior Env Artist, I've spearheaded numerous large-scale environment
projects, driving advancements in both art quality and gameplay integration. My leadership in
developing comprehensive asset lists, concept breakdowns, and technical pipelines has directly
contributed to enhancing workflow efficiency and artistic quality. Collaborating closely with content,
level design, and engineering teams, I've ensured that all elements of gameplay-from art
quality to performance-are optimized for both aesthetic excellence and seamless player
engagement. My commitment to excellence extends beyond project deliverables. As a mentor,
I've nurtured the growth of junior artists, fostering a culture of continuous learning and innovation.
My collaborations with outsource partners and co-development teams, alongside my involvement
with industry initiatives like Gameheads Oakland, underscore my dedication to elevating the
game dev community and workplace environment. I am deeply passionate about my craft and the
opportunity it presents to lead, innovate, and inspire excellence within my team and the industry.

Among my diverse skillset is a strong background in asset creation, spanning different and unique
workflows and styles. I have over 7 years of preofessional expereince with Unreal Engine, as well
as expereince with a variety of other internal game engines. Among my skillset is an extremely astute
eye for color and lighting as well as deep tecnicnal understanding of the craft. Among my favorite of my
skills to perform is world building, set dressing, and polishing - I love to take scenes to the next level.
But chief among all of my skills is my ability to effectivly communicate. Both in terms of my artistic vision
as well as my ability to collaborate with team members and development partners alike.

Resume PDF

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Skills

Environment ModelingLightingLow-poly ModelingTexturingUV MappingArchitectural VisualizationHigh-poly ModelingWorld BuildingShadersPBR Texturing

Software proficiency

Blender
Blender
Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Quixel Suite
Quixel Suite
3DCoat
3DCoat
Unreal Engine
Unreal Engine
CRYENGINE
CRYENGINE
Unity
Unity

Productions

    • Video Game
      Aliens: Fireteam Elite Pathogen Expansion
    • Year
      2022
    • Role
      Principal Environment Artist
    • Company
      Cold Iron Studios
    • Video Game
      Aliens: Fireteam Elite
    • Year
      2021
    • Role
      Sr. Environment Artist
    • Company
      Coldiron Studios
    • Video Game
      Forza Motorsport 7
    • Year
      2017
    • Role
      Sr. 3D Environment Artist
    • Company
      Turn 10
    • Video Game
      Middle Earth: Shadow of War
    • Year
      2017
    • Role
      3D World Artist
    • Company
      Monolith Productions
    • Video Game
      Destiny 2
    • Year
      2017
    • Role
      3D World Artist / Lighting Artist
    • Company
      Bungie
    • Video Game
      Destiny: Rise of Iron
    • Year
      2016
    • Role
      3D World Artist
    • Company
      Bungie
    • Video Game
      Destiny: The Taken King
    • Year
      2015
    • Role
      3D World Artist
    • Company
      Bungie Inc
    • Video Game
      The Secret World
    • Year
      2012
    • Role
      Jr. Environment Artist
    • Company
      Funcom Inc
    • Video Game
      Infinite Crisis
    • Year
      2014
    • Role
      Production Artist
    • Company
      WB Games Turbine

Experience

  • Environment Artist at Cold Iron Studios
    San Jose, United States of America
    April 2017 - Present

  • Sr. 3D Environment Artist at Microsoft Studios (Turn 10)
    Redmond, United States of America
    November 2016 - Present

  • 3D World Artist at Monolith Productions
    Kirkland, United States of America
    March 2016 - November 2016

  • 3D Environment Artist at Bungie Studios
    Seattle, United States of America
    March 2015 - Present

  • Jr. 3D Environment artist at Funcom Inc
    Durham, United States of America
    April 2014 - December 2014

  • Temp 3D Artist at WB Games Boston Turbine Inc
    Boston, United States of America
    October 2013 - April 2014